Fusion Example Configuration
Warning
It is highly recommended to edit fusion configurations using the in-game GUI (/fusion manage
). Incorrect changes can lead to broken fusions.
Info
This will probably be recoded to use JSON in the future.
Info
This is a shortened version of the Invisible Item Frame fusion configuration.
HELP: Enable or disable the fusion.
VALUES: true
or false
HELP: The name of the fusion.
VALUES: Any string
HELP: The item that will be displayed in the fusion overview.
VALUES: Any item
HELP: The description of the fusion displayed in the overview.
VALUES: Any string
HELP: Tags that describe the fusion. Splited by ;
.
VALUES: Any string
input:
(Glow) Item Frame:
'0':
- item: ITEM_FRAME
- amount: '1'
- data: ''
'1':
- item: GLOW_ITEM_FRAME
- amount: '1'
- data: ''
Any sort of Glass Pane:
'0':
- item: Glass_Pane
- amount: '4'
- data: ''
...
HELP: Defines the sort of items that can be used to craft the fusion.
HELP: The name displayed for the first type of item.
'0':
- item: ITEM_FRAME
- amount: '1'
- data: ''
'1':
- item: GLOW_ITEM_FRAME
- amount: '1'
- data: ''
HELP: The items that can be used to craft the fusion. With the item, amount, and data.
HELP: The name displayed for the second type of item.
HELP: The items that can be used to craft the fusion. With the item, amount, and data.
output:
'0':
- item: ITEM_FRAME
- amount: '4'
- name: <gold>Invisible Item Frame
- lore: <white>Place this Item Frame and it will be invisible! <newline><red>Empty
Item Frames will be destroyed and dropped after one minute!
- data: INVISIBLE
...
HELP: Defines the output of the fusion.
HELP: The index of the output.
HELP: The item that will be outputted.
HELP: The amount of the item that will be outputted.
HELP: The name of the item that will be outputted.
- lore: <white>Place this Item Frame and it will be invisible! <newline><red>Empty
Item Frames will be destroyed and dropped after one minute!
HELP: The lore of the item that will be outputted.
HELP: The data of the item that will be outputted.
VALUES:
INVISIBLE
for invisible item framesPLAYER_HEAD
for custom player heads