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Fusion Example Configuration

Warning

It is highly recommended to edit fusion configurations using the in-game GUI (/fusion manage). Incorrect changes can lead to broken fusions.

Info

This will probably be recoded to use JSON in the future.

Info

This is a shortened version of the Invisible Item Frame fusion configuration.

enabled: true

HELP: Enable or disable the fusion.

VALUES: true or false

name: Invisible Item Frame

HELP: The name of the fusion.

VALUES: Any string

displayItem: ITEM_FRAME

HELP: The item that will be displayed in the fusion overview.

VALUES: Any item

description: <white>Craft an <gold>invisible <white>Item Frame

HELP: The description of the fusion displayed in the overview.

VALUES: Any string

tags: Decoration; Display; Aesthetic;

HELP: Tags that describe the fusion. Splited by ;.

VALUES: Any string


input:
  (Glow) Item Frame:
    '0':
    - item: ITEM_FRAME
    - amount: '1'
    - data: ''
    '1':
    - item: GLOW_ITEM_FRAME
    - amount: '1'
    - data: ''
  Any sort of Glass Pane:
    '0':
    - item: Glass_Pane
    - amount: '4'
    - data: ''
    ...
input:

HELP: Defines the sort of items that can be used to craft the fusion.

(Glow) Item Frame:

HELP: The name displayed for the first type of item.

  '0':
  - item: ITEM_FRAME
  - amount: '1'
  - data: ''
  '1':
  - item: GLOW_ITEM_FRAME
  - amount: '1'
  - data: ''

HELP: The items that can be used to craft the fusion. With the item, amount, and data.

Any sort of Glass Pane:

HELP: The name displayed for the second type of item.

  '0':
  - item: Glass_Pane
  - amount: '4'
  - data: ''
  ...

HELP: The items that can be used to craft the fusion. With the item, amount, and data.


output:
  '0':
  - item: ITEM_FRAME
  - amount: '4'
  - name: <gold>Invisible Item Frame
  - lore: <white>Place this Item Frame and it will be invisible! <newline><red>Empty
      Item Frames will be destroyed and dropped after one minute!
  - data: INVISIBLE
  ...
output:

HELP: Defines the output of the fusion.

'0':

HELP: The index of the output.

  - item: ITEM_FRAME

HELP: The item that will be outputted.

  - amount: '4'

HELP: The amount of the item that will be outputted.

  - name: <gold>Invisible Item Frame

HELP: The name of the item that will be outputted.

  - lore: <white>Place this Item Frame and it will be invisible! <newline><red>Empty
    Item Frames will be destroyed and dropped after one minute!

HELP: The lore of the item that will be outputted.

  - data: INVISIBLE

HELP: The data of the item that will be outputted.

VALUES:

  • INVISIBLE for invisible item frames
  • PLAYER_HEAD for custom player heads